Seeking Advice on Balancing Arms Inventory in Tactical RPGs

par stboxhideous mer. 6 nov. 2024 dans The Arms Peddler

  • Hi everyone, I’m working on a tactical RPG project and I’m facing some challenges with balancing the arms inventory. Specifically, I’m wondering what strategies you use to manage the variety of weapons, upgrades, and limited inventory space in a way that feels rewarding to players. How do you balance the availability of powerful weapons without making them feel too overpowered or too rare? Should there be a clear progression ragdoll hit of weapon tiers, or would a more random/randomized system work better for keeping things fresh and engaging? I’d also love to hear about any systems you’ve used that help guide players toward making tactical decisions when it comes to their arms loadout. Looking forward to hearing your thoughts! Thanks in advance.

Réponses (2)
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  • Balancing your RPG's arms inventory sounds challenging! A hybrid approach might work well, where weapons progress through clear tiers but also include randomized upgrades to keep things fresh. Consider mechanics that balance powerful weapons with trade-offs, like slower reloads or less mobility, to encourage strategic decisions. If you're diving deep into game design strategies and need structured analysis, a dissertation writer could be a valuable resource to help refine your research. Good luck with your project!

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