ElfQuest - The Final Quest 17 Issues

aventure Heroïc-Fantasy

The word goes out: the human invaders must not reach the Father Tree, sacred home of the Good Spirits. Yet the elves’ most potent weapon, the Palace of the High Ones, which could turn the tide in the blink of an eye, will not—cannot—be used, even in self-defense. And just as he is needed most to unite and lead his people, Cutter, chief of the Wolfriders, suddenly sets off on a new quest—to seek the one being on the World of Two Moons who can right an ancient wrong.

ElfQuest - The Final Quest 17
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